Discovery Tools & Methods

Analog/Digital

Generative product research method that sells a physical version of a product before building the digital version.

Overview

Analog/Digital involves selling a physical version of a product before building a digital version, particularly when creating the physical form first is more practical.

How to Use This in GLIDR

Within GLIDR's framework, the process involves:

  1. Plan phase: Outline why and how you'll create a physical product
  2. Research phase: Describe this plan and connect ideas about your product and expected learnings
  3. Run phase: Create and distribute the product to test users, gathering feedback
  4. Analyze phase: Determine how learnings from the analog version inform digital development

In Brief

This technique decouples risks around physical product delivery from digital components. It works best for software and information-based products that historically had physical forms, or when the final product should remain independent from computers or smartphones.

Questions It Helps Answer

Key Applications

Benefits

How To

  1. Confirm the riskiest assumption involves Value Proposition, Key Resources, or Costs
  2. Formulate a hypothesis requiring a physical product version for testing
  3. Recruit users/customers
  4. Validate your hypothesis

Interpreting Results

"Digital is not good for its own sake." Ensure added features provide useful benefits while managing increased product complexity.

Potential Biases

Field Tips

"A minimum viable product is not always a smaller/cheaper version of your final product." — Steve Blank

Adapted from The Real Startup Book, edited by Tristan Kromer and published by Kromatic, under a Creative Commons Attribution-ShareAlike 4.0 International License.

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